A perfect example is a mission called Operation Wallclimber, where we have to make our way up a wall to the top, and then take out a massive armoured boss at the top. As we accept missions, they have various different criteria that we have to fulfill. Let’s look at the combat side of things first. In fact, the two sides of Armored Core VI: Fires of Rubicon complement each other perfectly the combat and the Armored Core development side. The traditional FromSoftware cycle of “fight, win, get better gear, fight some more” is perfectly realised here. Now, how about the gameplay, how does that work? In short, brilliantly. All in all, it’s all nothing less than I would expect from FromSoftware. There are fully voiced conversations with the various parties who contact you, and properly brutal sounding weapons and impacts as you fight. The sheer amount of ordinance being thrown around, especially by some of the bigger bosses, is one another level, but even then Armored Core VI: Fires of Rubicon has never stuttered or slowed down once in all my time playing. Stomping (or rolling, or sliding, you get the picture) in your Armored Core is an amazing feeling, and the levels are truly three dimensional – the enemies can appear and shoot from literally anywhere, so keeping your head on a swivel, looking up and down and behind and sideways, all at once, soon becomes second nature.Įvery enemy that you spot will appear in your HUD with a reticle around it, and staying locked and shooting while dodging in three dimensions is what makes this game look so breathtaking. The mission areas can be quite large, or they can be tights arenas where big bosses appear, but either way they look the part. Perhaps that is not so ideal when running for your life from a boss, but hey ho! It isn’t an open world game like many others, and instead runs a mission area that is set in stone it is literally impossible to go outside of it as red barriers appear and block your way. Presentation wise and Armored Core VI: Fires of Rubicon is splendid. We get to make friends and enemies along the way, all in hope of making waves towards one of the three endings. And from there, the world is the mollusc of your choice, as new missions follow on from completed missions.
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